Lost Via Domus

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Lost Via Domus Compressed Game Download Free

Lost Via Domus is awesome game which is developed and published by Ubisoft. The game was released for the Microsoft Windows operating system, and the Xbox 360 and PlayStation 3 video game consoles in February 2008. . In Via Domus, players control Elliott Maslow, a survivor of the plane crash that Lost revolves around. Some of the original cast of the series provided the voices for their characters, and the Lost composer Michael Giacchino created the score for the game.

Lost Via Domus Full Version PC Game

The player is cast as a previously unseen survivor, Elliott Maslow, a photojournalist with amnesia. Gameplay involves Resident Evil-style fetch quests and puzzle solving. Also, owing to the main character's amnesia, they are often just as revealing to the character as they are to the player. The player explores locations seen in the show, such as the beach camp, the dark territory,Also, owing to the main character's amnesia, they are often just as revealing to the character as they are to the player. The player explores locations seen in the show, such as the beach camp, the dark territory.


System Requirements Lost Via Domus!
File Size:1.92 GB
OS:Windows Xp,7,Vista,8
Ram:1 GB
Video Memory: 128 MB
CPU:Intel Pentium 4 @ 2.4 GHz
Hard Space:5 GB Free
Direct X:9.0c
Sound Card:Yes

Features of Lost Via Domus:
The graphics are excellent – detailed, colourful, varied, and, as far as I can tell from official photographs, very accurate in their portrayal of the characters from the TV series.
Sounds and music are moody, atmospheric, scary, or relaxed as appropriate.
The voice acting is excellent.
The gameplay – the puzzles, the action sequences and so on – is not very difficult to this experienced gamer, though I think people outside their usual comfort zone will suffer with some areas.
The story is strong, and moves along nicely throughout the seven 'episodes,' and doesn't make assumptions about whether you've seen the TV program at all.
Within the episodes I've already mentioned, the game is broken down into a number of smaller sections. One might be an action sequence in the jungle, and another might be solving a circuit panel puzzle. The problem is that each of these is punctuated by a long loading screen.
The circuit board puzzle is overused, and although it's a fun challenge a few times, by the time I finished the game I think I'd done about twenty of them. Okay, really it's a lot less than that, but you know what I mean. Just because an idea makes a good puzzle does not mean you should use it for every door you can think of!

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